package Entity;

public class EnemySlime extends Enemy implements MagicEnemySkill{
	
	public EnemySlime(int level) {
		super("Slime", level);
		setHP(getHP() - 3 * level);
		setPD(getPD() - 4 * level);
		setMA(getMA() + 3 * level);
		setMD(getMD() + 4 * level);
	}

	public EnemySlime() {
		
	}
	@Override
	public int[] magicAttack() {
		int[] damage = {0,getMA()};
		return damage;
	}

	@Override
	public int[] magicCriticalHit() {
		int[] damage = {0,getMA() + 2 * getLevel()};
		return damage;
	}
}
